Werewolf (1986)

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Playtime: 60
Min. Age: 8
Number of Players: 8 - 24
Publisher: Japan Network Security Association (JNSA), Нескучные игры, Crómola, Cra-Mor, Daiso (ダイソー), Home Run Games, (Public Domain), Lost Games, Serfs In The Pot, (Self-Published), Mayfair Games, Flying Tricycle, LLC, Lifestyle Boardgames Ltd, Looney Labs, (Web published), WoodCat, Aldebaran Games
Designers: Dimitry Davidoff, Andrew Plotkin
Artists: 林 憲明 (Noriaki Hayashi), Krista Gibbard, Michael Klarfeld, Corey Fields
Mechanics: Role Playing, Voting, Player Elimination, Team-Based Game, Variable Player Powers, Hidden Roles, Traitor Game, Roles with Asymmetric Information, Negotiation
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Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret.

Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.

Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

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ag.gameitem.lastUpdated: 2025-04-29 00:03:22.216